Unpredictable and unbalanced
Fun at first, but eventually I came to hate the unpredictability of rope orientation once you let go of a cloud. This makes it *very* hard to move around quickly, much less accurately. Someone watching me play asked, "Is that doing what youre telling it to do?" Not really, at least it often feels that way.
The worst is falling without spin so you have no chance to re-latch, thus hitting the ground which is also way over penalized. A close second is defaulting boost to latch while it recharges.
I love the concept and the look, and I really want to like this game. But Id trade the flashy menu animations for more standard UI interactions, better usability in game, and a general feeling of control over my fate.
Lots of potential here and I hope to see improvements. As implemented now its borderline unplayable. :/
Mindless Victim about
Wide Sky, v1.35